

New templates can be defined in global Config. Options shared by MenuInventory and MenuPosition Both templates feature a similar respawn UI and therefore share the following options. Lets players pick a respawn loadout defined in CfgRespawnInventory. Note that the template will have no effect if this function is never used, meaning players outside of all given pools will have infinite respawns.

When a side has no unique templates, it will use general respawnTemplates instead. Additionally, you can define side specific templates. They are defined in an array and can be combined together. Templates are pre-defined scripts called when player dies and respawns. Alternatively you can also use the Respawn Position module. More about marker respawn can be found here. When no markers are defined, player is respawned on position where he started the mission. You can have multiple markers simply by adding any text behind the name, e. Furthermore settings made in the description. Eden Editor offers a lot of settings to customise your respawn system, however not all functionalities are available. Where is the mission directory again? I forgot.

Also it requires zero scripting or anything of sorts. It is all pretty self explaining from there. What I do is go into the editor, in attributes theres an option "muliplayer" there you can choose in what way your respawns are set up. You need to create a file called Description. I'm making a multiplayer mission and I spawned a "Respawn Position" and synced all players to it, but it doesn't work and just ends the mission directly when I die.Īnyone knows how to fix this? Showing 1 - 12 of 12 comments. Home Discussions Workshop Market Broadcasts.
